You must Tee your Ball, within a Club's length of the Hole.
Your Tee must be upon the Ground.
You are not to change the Ball which you Strike off the Tee.
You are not to remove Stones, Bones or any Break Club, for the sake of playing your Ball, Except upon the fair Green, & that only within a Club's length of your Ball.
If your Ball come among Water, or any wattery filth, you are at liberty to take out your Ball & bringing it behind the hazard and Teeing it, you may play it with any Club and allow your Adversary a Stroke for so getting out your Ball.
If your Balls be found any where touching one another, You are to lift the first Ball, till you play the last.
At Holling, you are to play your Ball honestly for the Hole, and, not to play upon your Adversary's Ball, not lying in your way to the Hole.
If you should lose your Ball, by its being taken up, or any other way, you are to go back to the Spot, where you struck last, & drop another Ball, And allow your adversary a Stroke for the misfortune.
No man at Holling his Ball, is to be allowed, to mark his way to the Hole with his Club or any thing else.
If a Ball be stopp'd by any person, Horse, Dog, or any thing else, The Ball so stop'd must be play'd where it lyes.
If you draw your Club in order to Strike & proceed so far in the Stroke, as to be bringing down your Club; If then, your Club shall break, in any way, it is to be Accounted a Stroke.
He whose Ball lyes farthest from the Hole is obliged to play first.
Neither Trench, Ditch or Dyke, made for the preservation of the Links, nor the Scholar's Holes or the Soldier's Lines, shall be accounted a Hazard; But the Ball is to be taken out Teed and playd with any Iron Club.
Current 34 Rules
The current 34 categories rules expand on the original 13. There are much more than 34 rules due to the amount of sub-rules and sub-sub-rules that are in place to cover any possible scenario that could happen to a player. They outline the penalty for breaking any rule and how to procede after the infraction has occured.